Open for Business adds new functionality to a Sim's productivity around the house. Sims are able to craft new items, including toys, flower arranging and robots. Additional items include those aimed specifically at enhancing the business setting like an old-style cash register, beauty salon chairs and child-oriented toys. Also added is the servo , a household robot, which can perform basic tasks and function like a Sim in regards to social interactions. Some new items, called "Bots" in general, aim to increase productivity on a lower scale than servo's operation, usually performing one task, such as cleaning the floor, watering plants, bringing food or stunning burglars.
A robot that Sims can build if they have a gold robotics badge. Servos can be activated as either a female or male, then become playable Sims for the player to control. Servos have only four needs; power, fun, social, and environment. Power can be restored by recharging during the day solar based recharging , or sleeping in a bed if the sun isn't out.
A program servos perform is to do chores automatically, and will clean, cook, or repair for the normal Sims around the house. Being robotic, servos do not age, so will not die from age. If a servo's needs are neglected from too much, it will end up destroying itself. Open for Business adds more functionality to build mode. New elevators both open a new possibility for public interactions and create a risk for fatality by plummeting.
Domed, conical and octagonal roofs in different sizes are now available. Players may also add awnings. Open for Business adds a new "talent badge" system. A Sim must repeatedly perform an action to raise that badge's level. The talent badges include:. The Sims 2: Open for Business Expansion pack for. Main article: Business.
Main article: Servo The Sims 2. Main article: Talent badge. Service Objects Service objects may sell a product coffee, juice, etc. The coffee bar is a self-contained service object where customers buy the product and pay at the same time.
Sells juice at a price per cup. Community lot only. Coffee Bar: Sells coffee at a price per cup. Lemonade Stand: Sells lemonade at a price per cup. Community or home lot. Any Sim, child or older, can run it. Wholesale discount Business Perks do not lower the wholesale cost of items from point-of-purchase racks.
As items are bought from point-of-purchase racks, most though not all visually change to represent their depleted state. Employees assigned to restocking or controllable Sims directed to restock will completely replenish all empty and partially empty point-of-purchase racks. Employees assigned to service objects can be tipped using the Tip interaction. Money given as a tip actually transfers from Sim-to-Sim, going into the family funds of the employee.
The mechanics of running a lot as an eatery share elements with other businesses but, among the basic business types, they are the most distinctive, providing exceptions to many new rules and requiring a few systems of their very own. This chapter describes the processes of setting up and running a restaurant and the secrets to success. Restaurant Overview Unowned restaurants function essentially like they have since the Nightlife expansion pack. But once an owner takes over, how they perform depends on what you do next.
Success in this business requires certain mandatory objects and, eventually, rather extensive staffing. Customer Loyalty will be won and lost in many different ways. This, in turn, is brought to the chef, who prepares the ordered meal. The tray of prepared food is delivered to the table by the server and the customers commence dining.
When the meal is done, the customers pay the host for the meal and depart. There are many potential pitfalls in this process, where Customer Loyalty can be gained or lost. The overall quality of the dining experience depends on how well the 77 Protected by copyright. Strategically, your goal is to balance the price level of the menu not with the fair market value but with the quality of the dishes offered.
Whatever Customer Loyalty penalty the business will get from charging high prices will be more than outweighed by the boost in Loyalty from serving high-level food. At least one dining table or counter piece At least one chair placed at the table or a stool at the counter. It dictates the maximum number of customers that can be on the lot at a time, and thus how much seating needed by your restaurant. As such, it offers several basic interactions:.
Set Menu Prices: Prices for the entire food service business of a restaurant are established via the host podium. Show Menu To…: Offer a menu to a specific Sim on the lot for browsing. Be Host: Volunteer a controllable Sim to act as host. Be Server: Volunteer a controllable Sim to act as server. If the owner or a family member uses this interaction to dine at the restaurant, they still have to pay their bill but the money goes straight back into family funds.
No other stove will do for the restaurant business, so you must have one on the lot to make it a restaurant. Seating To be a restaurant there must be, at a minimum, a place for one Sim to eat seated. If incorrectly-facing stools are your only seating, the restaurant functions as if it had no seating at all. This can be either a chair and table or a stool and counter, but there must be one useable place for a diner to both sit and eat.
Required Staff There are three essential jobs at a restaurant business, each with its own tasks and performance variables. A restaurant can usually be run by just one Sim until its Rank reaches 2 or 3.
Until then, customer volume is low enough that one Sim should be busy but able to keep customers from bailing. After Rank 3, customer volume increases to the point that the restaurant will likely need an employee to serve as either a chef or a server.
Ideally, a restaurant should be run by a multiSim household, at least in the early stages. Greeter is not formally a task to which anyone can be assigned but it is an essential task that no employee does autonomously.
Host The host mans a host podium and is responsible for seating customers once they decide to eat at the restaurant. Employees can be assigned to host via the Management… Assign interaction or the Assign Host interaction on the podium itself. If no Sim is assigned to be host, the guests stand in line at the podium and wait. Just as when Sims queue at a cash register, Sims left excessively waiting for service from the host eventually become frustrated and, ultimately, leave the business, dropping several points in Customer Loyalty with every moment.
A Sim with low- to mid-level Body skill will drop dishes on unsuspecting patrons. Obviously, this is not good for business. All employees serve food with equal efficiency and speed but there is one variable that separates a bumbling waiter from a world-class attendant: Body skill.
Body skill dictates how predisposed a server will be to drop served food on a patron. The lower the Body skill, the more often the Sim will drop food. Servers and chefs are the only employee jobs that depend on a skill rather than a Talent Badge.
Thus, waiters develop Body skill up to but not beyond level 6 and chefs develop Cooking skill for every minute they spend on their assignments. Chef The chef is stationed at the stove, ready to quickly prepare every order brought in by the servers. The speed with which Sims cook an order is controlled by their level of Cooking skill; the higher the skill, the faster the food prep. Fast service means higher Customer Loyalty, so having a high Cooking skill chef is critical to a highly successful restaurant.
All chefs, regardless of Cooking skill, can prepare all meals. How often they fail in their attempt, however, is a function of Cooking skill. Thus, a chef with level 10 Cooking skill very rarely burns an order while a level 5 chef burns everything above level 5 and even burns orders below level 5 occasionally. Chefs with no skill burn all food more often than they get it right.
The danger with burned food is that it will be served to patrons. Only add these items to the menu once the chef achieves the required skill level.
And, just as in shops, this decision can be sped and sealed with judicious and skillful use of sales socials. In restaurants, however, there is no way to assign a Sim to do this task. Once a restaurant achieves a measure of financial success, it can probably afford to hire an employee to act as host while a controllable Sim glad-hands the clientele, does the Show Menu to… interaction on wavering Sims, and performs sales socials on browsers. Until then, the task falls to you to micromanage your controllable Sims between these two crucial jobs.
Gaining and Losing Restaurant Customer Loyalty Customer Loyalty in restaurants is earned or lost at various stages: Gained or lost with social interactions with staff and other customers at any phase of the dining experience.
Gained or lost via sales socials performed while a customer is browsing. Lost if wait at host stand is excessive. Lost if the customer waits so long for service that they leave the lot.
Lost if server takes too long to take order function of the number of servers, not the skill of individual servers. Lost if ordered food takes too long to arrive from the kitchen. Gained when the customer eats foods that require over 5 skill points to make. Gained whenever any service is performed in a timely fashion. Likewise, tardy service of any kind reduces Customer Loyalty.
The third and final business model in The Sims 2 Open for Business is the venue. A venue is a business that trades upon its desirability as a place to be, to see, to be seen, and to spend time. In other words, a venue is a business that sells experiences rather than products. The trick is to give the customer just enough of what they want and try to keep them there for a long time.
This chapter explains the basic mechanics of venues and how to construct the kind of business that Sims bust down doors to hang in. If you activate a ticket machine while customers are on the lot, they must then go to the ticket machine and decide whether they want to stay on the lot.
Then, at the top of every hour the Sim is on the lot, he or she is charged again. Thus, the more Sims there are and the longer they remain on the lot, the more money the business makes. As with goods or the restaurant podium, this browsing decision can be helped or hindered with the use of sales socials. It pays, therefore, to assign an employee to Sales to autonomously sell browsing Sims on the benefits of the lot.
Likewise, this can be done manually with any of your playable Sims. If the lot also has items for sale, an employee assigned to Sales also sells to any ticket-holding customers browsing them.
Use sales socials on Sims browsing the ticket machine to boost ticket purchases. The more expensive the ticket, the more sales socials necessary. The Ticket Buying Decision Sims make two different decisions in venues: whether to buy a ticket and then, each hour, whether to stay another hour. The criteria for these decisions are different.
To Buy or Not to Buy? When Sims decide if they want to purchase a ticket for your lot, they generally look to how well their Needs and skill-building goals can be sated on the lot. The more and more efficient objects there are, the more readily Sims will buy tickets. They also consider the number of various skill objects on the lot, taking into account which skill they personally want to develop.
They mull over any changes since the last hour, including: Changes in Daily and Lifetime relationship Increase or decrease in Mood Increase or decrease in Needs Skills built 86 Protected by copyright. The higher the cost of the hourly fee, the bigger the changes need to be for a Sim to stay.
You must, in other words, balance the high cost of tickets with a very compelling reason for customers to hang around. For example, Sims developing Body skill will be seriously depleting Energy and Hygiene. Normally, large drops in these Needs would cause the Sim to leave, but the increases in Body skill outweigh that downward effect. Not so for skills that have less impact on Needs.
For example, changes in Logic will, for this reason, count for less in the decision to stay. Sims like variety, so give them lots of different kinds of objects in venues, not multiple copies of the same objects.
This status lasts for the duration of the current visit, until the VIP departs the lot. When they next return to the lot, they behave like normal customers, browsing the ticket machine to decide whether to enter. New Objects Running a business requires lots of new stuff. This chapter details all the new objects in The Sims 2 Open for Business, including the new crafting stations and the fascinating and powerful products they produce. You can simplify your search by consulting the Collections tab in the Buy and Build mode catalogs and selecting the Open for Business collections.
This chair is a service object that enables Sims to offer makeovers to customers and, as a result, change the appearances of townies and other playable Sims. When an employee Sim works the chair, customers browse it and decide if they want to partake of its services. If they do, they sit down and the makeover occurs automatically.
When a playable Sim works the chair, customers browse in the same way but once the makeover begins, you see the standard Change. Appearance window. Select all changes you wish to make and customers receive those alterations to their appearances.
This tip goes directly into the funds of the stylist, not the business. Charge for the service occurs at the chair without any need for a register. Progressively higher Talent Badges increase the visual flourishes a Sim uses.
More importantly, Cosmetology levels dictate the chance that a makeover will go horribly wrong. Chapter 11 New Objects The salon chair gets dirty with use and must be cleaned periodically. A dirty chair makes customers less likely to partake of the chair and lowers the Customer Loyalty of any Sims who do. If the makeover chair is placed on a nonowned community lot, there will be an NPC stylist when your playable Sims visit.
Customer browses based on price of zero. Can be done when employee is assigned to work chair. Shelves Shelves are a very potent tool for the Sim shopkeeper, enabling merchandise to be presented in a more customer-appealing venue and the pricing of several items with a single click. You must, for example, re-price all individual cases even if several appear to be joined.
Display cases also make pricing easier by doing the Set Price Level interaction on the display itself. This sets everything on the display to the same price level. It can handle a few small items or one medium-sized item such as a computer.
Sims can buy items off a stack of cubes no matter how tall it is. Cubes can be placed on the floor or on countertops. Items can be placed on top of the cube or inside it, but the slots on the top must be filled before anything can be placed inside. Only prepared food items may be placed in these chilled display cases, but anything placed inside keeps forever without spoiling. The mascot statues can provide themes to your lots if you dress your employees in the mascot costumes that are also included in this expansion pack.
All mirrors can now be used to change the appearance of toddlers. All mirrors now include a Change Appearance interaction for each toddler in the household and any teen-or-older Sim can select the interaction to pick up toddler s , bring them to the mirror, and initiate the Change Appearance window. The sign is used to separately control the customer flow and employee attendance at a home- or community-lot business. Chapter 11 New Objects is buying , or for the owner to function without employees drawing pay.
Any customers with objects in their shopping bag go to the cash register and any that are browsing finish their current browse before departing if they have no items or queue up at the register.
All other customers immediately depart. Employees remain. This object is used to turn a business into a venue in which Sims pay to spend time on the lot. See Chapter 10 for details on its use. Sim rings up all customers in line or whoever gets in line thereafter. The higher their badge level, the greater the selection of products they can create.
The lower each is, the greater the chance of a broken or evil object being produced. Miscellaneous When making crafting products, you can customize the final name of the object to anything you like. Add the name of your business, the Sim who crafted it, or anything you please. Or just leave it alone; your choice.
Chapter 11 New Objects product was made if it was fabricated on a business lot home or community. If a playable Sim buys a crafted product, any custom name and the lot of its origin shows in the inventory as well. While a Sim works the station, they build the corresponding Talent Badge. When a playable Sim makes a single product, it appears on the bench, not in inventory.
If your Sims travel to a community lot and use crafting stations, they neither receive badge level increases nor any products they produce on the station.
They can, however, sell the items from the station for their standard resale amount. Once done, the product stays on the crafting station. Assigned employees automatically Make Many until instructed or compelled by Needs to stop. Even other Sims can complete an unfinished job, but only if their Talent Badge Level qualifies them to work on the product on the board.
Product Badge Req. These new dressers and armoires are more compact than traditional ones, fitting more easily into smaller rooms but functioning exactly the same. Made lemonade eventually goes bad, producing the usual green cloud and attracting flies.
If Sims buy and drink bad lemonade, they may get sick. This causes a drop in Daily Relationship and makes them Furious at the Sim manning the stand. If the lot is a business, employees can be assigned to man the lemonade stand. When the eight glasses are gone, Sim remains behind the stand. Sims will do this even if the lemonade has obviously gone bad. Sims bases buying decision on the cost vs.
Sims assigned to sell lemonade automatically remake lemonade once stock is gone. This display works just like all the shelf-based displays, except that it can only hold a single car. Normally, cars can only be placed on home lots and only in a driveway. If building a car dealership, therefore, be sure to have a lot of space available. This and the original Nightlife podium function exactly the same. Both podiums now have new functions if the lot is an owned community lot.
The chances of failure decrease with higher Talent Badges. Thus, a Snapdradgon Bouquet takes longer to fabricate than a Daisy bouquet due to its higher badge level but a Servo takes considerably longer than either due to both badge and cost.
The evil version of the kite is metallic with red eyes. It flies but attracts lightning, resulting in electrocution and, possibly, death. The kite can be placed on a floor or wall, indoors or out. The Sim picks up the kite and tries to find an area with sufficient space. Roams the floor of a house in search of trash piles, puddles, old newspapers and food, and ashes to remove. In failed form or when broken, the CleanBot emits sparks and spew trash piles. Repairing restores a failed robot to its fully functional state.
Chapter 11 New Objects Robots The various craftable robots differ dramatically in their features but have several characteristics in common. A robot can return to any base of any other robot of the same type for example, rover or hover. Turn Off: Stops robot and commands it to return to base station. If a robot breaks, it can be repaired once back in its base station by a Sim or the Repairman. DIY Sims should only attempt repair of these electronic objects with high Mechanical skill or they risk electrocution.
A malfunctioning robot eventually turns itself off and return to its base station. Sims react to the clown with either joy if Outgoing or tears if Shy. The first time a Sim is scared by the clown, they get a bad memory. In its evil form black with red flames , all Sims except Mean Sims cry and receive the bad memory. Mean Sims clap. The higher the required Talent Badge level and the higher the materials cost, the greater the effect.
Roams a lot in search of things to spray with water. If a fire breaks out on the same floor as the robot, it extinguishes the flames. It can also water plants in the garden. In failed form or when broken, the HydroBot emits sparks and spray water randomly, reducing the Environment score and creating weedspawning puddles.
When any household Sim gets hungry, the bot leaves the lot and brings back pizza, Chinese food, or prepared foods. Can climb stairs or use an elevator. In failed form or when broken, the MunchieBot emit sparks and bring back only spoiled food which your Sims must pay for.
When a burglar enters the lot, the bot fires a stun ray at the intruder. After recovering, the burglar flees the lot. The bot also reacts to passing Sims who steal newspapers or gnomes, or who kick over gnomes, flamingoes, or trash cans. In failed form or when broken, the SentryBot treats a random Sim on the lot like a burglar. The stun ray causes electrocution and, possibly, death.
Servo is unlike every other crafted object. Once activated, however, Servo becomes a fully playable Sim and member of the household of its owner. An inactive Servo is a very handy playable Sim waiting to happen. The first thing to do with a Servo is initialize it. Using the Initialize As…interaction, you choose whether this Servo will be a male or female. The latter three are identical to all other Sims. They can marry, WooHoo, have careers, adopt youngsters, etc. The more important and shorter topic is how they are different.
The only way for a Servo to make another Servo is on the crafting station; not romantic but it works. First and foremost, Servos never age. They can, however, die by most means, though not of old age. The Power Need is satisfied by recharging.
To recharge, Servos go outside to find sunlight and power down. Recharging is done automatically if the Power Need completely depletes, or by direction with the Recharge self-interaction.
Use Power Up self-interaction or the Power Up… interaction regardless of which was used to shut the Servo down to get them moving again. They can use dressers and change in and out of their Formal clothing with the Change Into… self-interaction but they have no other outfits.
Once it does so, the Servo is broken and can only be reactivated if repaired. The effects of Running Amok can be severe. In fact, with the right relationship, it can trigger Crush or Love.
See Chapter 12 for full details. A Servo can, like any Sim, become a vampire Nightlife or zombie University or both.
Thus, vampire Servos can recharge their Power Need in the vampire coffin instead of outside. Sure, having a robot in the family is its own reward, but Servos are extremely handy to have around. They are, as indicated, fully skilled in Mechanical, Cooking, and Cleaning.
Once it is full, the brick has been taught a trick and this interaction is replaced by Perform Trick. Sims doing the interaction present the brick with pride, though it does nothing.
Rather embarrassing, really. Sims with high Daily Relationship clap and those with low Daily Relationship boo. The failed version of the toy robot is born broken and, thus, sparks and frightens toddlers, children, and any Shy older Sims.
Sims frightened by the broken toy robot are reduced in Comfort, Fun, and Bladder needs but children and toddlers drop more than other Sims. A perfectly good toy robot can break with each use. This toy can be played with by any Sim toddler and older for Fun.
Though this toy can be placed indoors, it creates Environment Score—reducing puddles. Outdoors, it never makes puddles or produces weeds. It will, however, put out fires in its vicinity. The higher the speed, the greater the chance the Sim will be dizzy after using the object. Other Sims can Watch a Sim using this toy for Fun but, if the observer has low Energy, dizziness may result from watching.
There is no evil version of this toy. The evil version is a bright red squid that leaves puddles and spawns weeds even when used outdoors. It can be placed on the wall, floor, or countertop. It has no effect other than the pride your Sim may feel. Any customer that views the displayed award gets a boost to their Buy Bar head start for the duration of the visit.
Changed Objects With every expansion pack, a few old objects change in their functionality. To change this before the wedding, use the Plan Outfit… interaction in any dresser. The Sims: Superstar was a nice first step, asking players to give a little effort to helping their Sims climb the ladder of being a celebrity, but something was missing.
You want your own hours? You want unlimited income potential? You want to hire employees and deal with all the fun of a Tycoon game without a stereotypical horrid interface? Ah, but don't think this is as simple as a Microsoft buyout. You'll need some skill, both for yourself and your Sims, to truly succeed in business. It's not easy, even if you're a veteran Sims player, to make thousands of simoleons.
Also, just like reality, no business will start at the top of its game, and it will take a long time to evolve into the Sims version of a corporate empire. Your business acumen has earned this cash award from the local Chamber of Commerce!
Valued Client Rebate - Well Done! The rising fame of your establishment has earned you this rebate from your suppliers! LeTourneau Prize - Nice Job! On the recommendation of some of your customers, you've won the LeTourneau Prize for new business owners!
Your ability to get the best wholesale deals is legendary! Serious Negotiator - Profit is great! Your business skill has given you the ability to negotiate even lower wholesale costs! Bargain Hunter - Your business' rising popularity has really given you an edge with your wholesalers!
You can buy at much lower prices now. Supplier Partnership - Your suppliers love to brag about having you as a customer! Enjoy this additional discount on your wholesale costs. Wholesale Discount - Ka-ching! Your growing fame as a business owner has motivated your suppliers to offer you a discount on future purchases! As a guide here are some rough discount percentages. Now, activating ''Rally Forth! Be careful with this powerful ability. Boundless Influence - Your ability to amass influence is uncanny!
You're a born leader, and now when you gain influence by fulfilling wants, you'll get more than ever. Start giving orders, chief!
Motivational Speech - You've learned to bring out the best in people with nothing more than a rousing speech! Using ''Talk Motivational Speech'' will give other Sims the power to have increased talent for a period of time. Perk Up - You've learned that goods and services won't sell without a smile. Bad Mood? No problem! You've learned to put a smile on anybody's face by using ''Talk Perk Up.
With this perk, yourself! With this perk, your capacity for influence will take a nice swing upward. There are 7 different types of talent badges. Below is a list of them and what they allow you to do.
All talent badges come in three colours - Bronze, Silver and finally Gold. To get talent badges, you must put a skill into practice. For example to gain a toy making badge you must be making toys to gain points towards the next talent badge. Toy Making - This badge allows you to make toys more efficiently. It also allows you to craft toys that previously were not avaliable. You can earn Toy Making talent badges faster if you have mechanical skill points. Robotery - This badge allows you to make Robots more efficiently.
It also alows you to craft Robots that previously were not avaliable. You can earn the Robotery talent badges faster if you have mechanical skill points. Flower Arranging - This badge allows you to arrange flowers more efficiently.
It also alows you to arrange flowers that previously were not avaliable. You can earn the Flower Arranging talent badges faster if you have Creativity skill points and your sim is playful.
Restocking - If you restock an item in your shop you will be working towards getting a restocking badge. To get this badge faster your sim will need Body skill points. Sales - Using sales socials will help you on your way to earning these badges. To get this badge faster your sim will need Charisma skill points. Cash Register - When your sim is at the cash register and another sim buys something, you will be closer to getting a Cash Register talent badge.
Sims with Logic skill points will get this badge faster. Cosmetology - Sims will be able to give better makeovers to customers with badges in Cosmetology. To get these badges faster you will need Cleaning skill points. Create a large lot. Fill it with driveways and extensions. Make a narrow two story house off to one side of the lot. The offices downstairs have large windows and a door facing the driveways, an employee break room and a restroom.
Make a separate living area upstairs with it's own entryway. Be sure you lock the doors and make the entry Household Only, otherwise, you'll have lot visitors watching your tv and eating your food. You can pick any car out of buy mode and put them on the driveways. Use the Open and Closed sign for your business Community Lot: Create a lot, pave it and place your office where ever you want. Get the round car displays in the OFB collection folder or in the Misc folder and put them on the lot.
To Place the Cars: - The owner has to be on the lot. The car category is normally greyed out on commerical lots. To place cars on the car shelves, you have to click on the Wholesale icon on the Business manager menu, located in the upper right corner of the screen.
Pick the ones you want and place them on the round car platforms. The wholesale mode makes them glow yellow. Now price them, either individually or as a class. Just like Nightlife added vampires and University added Zombies, this expansion pack also has its special To make robots, you need talent badges, different colors depending on the robot. You craft them at the Non-deadly robot crafting station.
Robots each need a special station where they can recharge. When you are finished using your robots click turn off and they will return to their charging station. Servo is the only robot that doesn't need a charging station.
Instead he charged up in the sunlight. Sometimes robots will break, causing them to break things. There isn't much you can do about this, just wait until it shuts down and then repair it. Once I created a robot which was already broken, most likely because I only had 2 mechanical skill points.
Below is a list of the 5 different robots in Open For Business, what you need to make them, what they do, and also how much they cost to make. Either mark Servo for sale or activate it to make it a member of the family. You will be promted to whether you want your Servo to be male of female. Make sure that you have a free slot avaliable for Servo. This is why Servo is so cool. He is played like any other sim, and can get a job, woohoo ect. The only thing that Servo can not do is try for a baby.
Once activated he will have 10 cooking skill points, 10 mech skill points and 10 cleaning skill points. Servo's other skills will be given depending on the skills on the sim who activates it. Servo will also have the same personality and same aspiration of the Sim who activates it. Servo will also have some talent badges, but these are chosen randomly, and are not affected by the sim who activates him. Servo has 4 needs - Fun, Power, Social and Environment.
To get fun, social and environment works like a normal sim. Power is like energy, Servo recharges when he goes into the sunlight. You can freeze Servos needs by turning him off. This is good when you have alot of sims on one lot and are mainly using Servo to do chores. Servo will never grow up and therefore will never die of old age.
This means that Servo can stay in your familt for generations. He can still die of fire, sickness, satalite ect. Servos can create other Servos if they have a gold talent badge in robotics. If there is a hungry sim at your house then he will leave the lot and return with food. This could be food from takeaways or food that you can cook at home.
Bad thing is you have to pay for the food. When broken this robot will bring back burnt food. He will get rid of burglars, stop people stealing your newspaper or kicking over your rubbish bin. When broken SentryBot will electrocute sims which may lead to them being killed.
Will spray water on fires when they occur, no more need for those terrible alarms. When broken HydroBot will spray ater everywhere which will cause loads of puddles, great for sims who want cleaning skills, bad for environment score.
Will clean up old food, wash away puddles and generally keep the house looking tidy. When broken Cleanbot will throw rubbish everywhere, not very good for your environment score. May also lead to being killed by flies! Not as good as the robots of course but still, there is alot of fun to be had. High Mechanical skills help when building toys.
This item is pretty cool, it can even learn a trick!!! Even though the trick is Play Dead its still a pretty cool item. Still, its worth a purchase to given that authentic look to your kids bedrooms. Sort of like a Spinny See-Saw type toy for two people. This toy also looks pretty cool, but as with the Twirl, Spin and Wobble takes up a fair bit of space. Flowers are also alot cheaper to produce in large quantities than robots so it may be the way to go if you are just starting out.
High Creativity helps with Flower Arranging. After some experiment I have discovered that Snap-Dragon Bouquets are easily the most powerful new item in the game not counting Servo which is not really an item anyway.
A well-made Snap-dragons release a pink mist that boosts 6 of a Sims needs, excluding energy and environment as opposed to an "evil" bouquet which releases sickly green mist that drains needs, you need to watch out for those. This has "exploit" written all over it.
A single Bouquet on its own does not do much, but their effects stack, so if you say, surround a crafting workbench with these fantastic flowers, the worker there whether an employee or one of your own controlled sims can work almost indefinitely, limited only by energy.
Or build a needs-based charge by the hour business using these flowers as the backbone. Not just that, it applies to Artist easel, while studying subjects from books, working out, even sleeping! If you surround a bed with these, your Sim will wake up extremely refreshed. Basically, a sim can survive with a large bunch of Snap-dragons and a bed.
An artist sim just needs these around his bed and his easel, and he can keep churning out master pieces, stopping only for sleep. Surrounding a workout bench with them keeps hygiene up, nullifying the hygiene destroying effects of the workout! This plant is so powerful it almost renders the various needs based boosts maxmotives, and the rally forth perk useless. And they are relatively cheap to boot, costing dollars wholesale.
Basically, get one gold-badge florists to churn these out, set them on sale on a community lot, and get your other sims to visit that lot to buy these flowers. You should also note that your chances of getting a green or pink snapdragon seem to be dependent on your aspiration levels.
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