The resultant configurations satisfy complex game-dependent requirements while optimising a model for game balancing. Moreover, the results showed to be promising when compared with existing game maps and setup.
Refugeoly is a Serious Game which it main purpose is not just playing for fun but playing to understand a humanitarian crisis. This board game is designed to experience based in real facts the dramatic journey of refugees trying to get into a country that can give them asylum. Playing Refugeoly turns the player into a refugee and becomes conscience of the real circumstances that a refugee has to go through in the journey to safety. Refugeoly has been built into a game with the testimonies of refugees and NGO volunteers in refugee camps of Greece, Turkey, Spain and France and with information from different organisations.
This paper aims to explain the design process, the game mechanics, the different tested game formats, the feedback from the general public, academics and students that have played it and it future development.
Boardgames exist that explicitly address Computational Thinking CT for short concepts and practices. Some are actual games, while others are more akin to gamified learning activities. And since CT has been formalized only recently, many existing boardgames unknowingly might support aspects of CT. To help educators and game practitioners navigate this complex landscape, we analyze a selected sample of analog games, and propose to categorize their features with respect to CT concepts and practices.
The main contribution of this paper is a novel way to identify potential CT-relevant games, that leverages on the authors' experience with digital and analog games, playful and game-based learning. Although limited, this approach appears promising and practical for CT teachers and game designers interested in adapting existing games to the classroom or developing better CT-supporting boardgames.
This paper considers the ways in which game making may be a means for deeply analyzing literary and artistic works. This work is done through a game design postmortem of La Mancha, a storytelling card game based on Miguel de Cervantes' novel Don Quixote. The game allows players to interact with and reshape moments from the novel through guided storytelling using quotes from books that influenced Cervantes. This postmortem describes two approaches to design: design precedents and the "collected work theory" of game analysis; that were integral to La Mancha's creation.
To accomplish this, this postmortem describes previous efforts to translate literary works into tabletop design and the different ways those efforts allow players to interact with their source material's content and themes.
It also describes how individual moments from Don Quixote, its themes, and critical analysis were used to design not only the overall game, but individual interactions, cards, and even pieces of artwork for the game. Finally, the role of these concepts in La Mancha's Kickstarter funding campaign and commercial release will be described, including ways which the lessons learned will be incorporated into future works.
We welcome full papers of pages in length. We also welcome short papers from pages on positions, visions and work in progress on topics that are relevant to the topic of tabletop games: short papers should include some key references. We also encourage the submission of demonstrations of research prototypes and various interesting tabletop designs, which can be accompanied by a long or short paper of pages.
Papers submissions will be subject to double-blind peer review , and each submission will be peer reviewed. Authors of accepted papers will be invited to give an oral presentation of their paper at the workshop. All submissions should be anonymized , as the review process is double-blind. Besides, Hamna Aslam worked in the energy sector of the government of Pakistan in the capacity of Software Developer. Presently she is a Ph.
He received the B. Catharines, ON, Canada in and , respectively. He received the Ph. He previously worked for Magna International Inc.
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